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* ATMA FAQ      *
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Synopsis:
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ATMA is a muling program for Diablo II (copyright Blizzard North) started by me, Hakai_no_Tenshi. It stands for
"A Tenshi Muling Application" and is designed to help you organize/categorize your mules. The original idea behind
this is to be able to read your character/item files quickly without having to open them up in the game and also
be able to transfer items without the problems currently faced with several item editors such as Shadowmaster and
Jamella. There have been four previous releases of ATMA which are:

1) [url=http://mywebpages.comcast.net/tokusanya/ATMA] ATMA I [/url] which is the version that only loads the
character files and lists the item/character stats in a simple window. The link also contains a DOS version which
may be run from the command line prompt and produces a .txt file.

2) [url=http://mywebpages.comcast.net/tokusanya/ATMA_BETA] ATMA II [/url] which is the version that can load as well
as transfer items from character to character. This version uses internal tables which are not complete, hence
certain loading problems can arise. Also, this version does not handle other file formats such as the Jamella .d2i
item files nor can it handle any game version other than 1.09

3) [url=http://mywebpages.comcast.net/tokusanya/ATMA_III] ATMA II [/url] which is the version that includes all the
functionality of ATMA I & II as well as newer and more powerful features to help you mule.  It is quite possibly the
most powerful Diablo II muling program in existance. It is a significant upgrade from ATMA II and uses a new data
engine which reads the game files externally.

4) [url=http://mywebpages.comcast.net/tokusanya/ATMA_IV] ATMA IV [/url] which is the version that includes all the
functionality of ATMA I & II & III as well as even more newer and more powerful features to help you mule. It superceeds
ATMA III which was retired.

ATMA vs Others:
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This version of ATMA (henceforth known as ATMA V) is quite possibly one of the most powerful muling programs
out there and with the addition of future modules, is poised to become the de-facto for Diablo II players. It is an
upgrade from ATMA IV to allow for muling in LOD 1.10 final and uses a new data engine which reads the game files
externally like ATMA IV. ATMA now includes several features which include

1) Correct read/display of item stats especially crafted and rare items. It can easily read infamous items like
Tal Rasha's Adjudication properly which is a big no-no in Shadowmaster.

2) Support for version 1.07, 1.08, 1.09 and 1.10 final character/item files

3) Support for .d2i (original Jamella format) files which are basically files that contain the item info that has
been yanked from the .d2s character file. This file can be very different for the same item depending on the version
of LOD it was extracted from. This is why Shadowmaster will not properly read a .d2i file that was extracted from a
1.07 or 1.08 .d2s file.

4) Provision of extra information on the items such as fingerprints, item version and item level (ilvl) which *can* be used to
determine if the item was obtained the way it *should* be.

5) Detailed item information on socketed/gemmed items.

6) Development of .d2x eXtended item file which can store unlimited number of items in one stash.

7) Easy management of mules and items through the use of a smart item tree view.

8) Gold muling which enables you to transfer gold between characters

9) Support for 1.10 tempered items (modders only)

What ATMA does *NOT* do:
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1) ATMA does not auto-detect if an item is a dupe. There is no way to do this unless there is a database file that
contains all possible dupes to compare against and *THAT* is not happening any time soon. However, a DupeDetector
module has been developed in ATMA which will scan your data files for matching dupes. Also, the addition of the new
.dup file format allows for dupe databases to be created and used in the detection process.

2) ATMA does not currently auto-detect if an item is hacked. This is a possible module that may be added later

3) As stated before, the original intent of ATMA was to help you organize your mules. However, it can/will be used
to do much more than that. If you want to check the legitimacy of your items, this will have to be done the good
old fashioned way by simple detective work. Knowledge is power and knowing what to look for will make you a better
detective. Also, several modules have been planned for the future. These include the DupeDetector (finished),
ItemEdit and CharacterEdit modules. Editing modules will tag their operands such that they can be distinguished in game.

4) Currently, ATMA has problems reading the name of the magical prefixes on 1.07 items. However, the magical mods
are read and saved correctly.

5) Currently, ATMA does not let you mule between different game versions. This might be a feature to be added later.


Download:
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ATMA may be downloaded from [url=http://mywebpages.comcast.net/tokusanya/ATMA_V] here [/url] . I update this as
often as I can make changes (which means "when I feel like it"). As I am now beginning to find out, such a code is
no easy task. It's no surprise that the creators of Shadowmaster and Jamella gave up.


ATMA usage:
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INSTALLATION INSTRUCTIONS:

ATMA V may be downloaded from [url=http://mywebpages.comcast.net/tokusanya/ATMA_V] here [/url] . This folder
contains the installer porogram for ATMA. Run the installer and you should be good to go.

MULING WITH ATMA:

Muling in ATMA is quite simple. Simply open up 2 character/item files and then just drag + drop from
one to the other. It is recommended that you select the auto-backup option under Options.
There is also an auto-save option for those who just close ATMA and forget to save.

SPECIFIC Win98/WinME INSTRUCTIONS:

Due to a system incompatibility with Win98, a different route must be followed for Win98/WinME users. Initially
follow the installation instructions described above. Hovering over an item displays a popup window with the item
stats. however, Win98 refuses to recognize this and sends the popup to the back of the ATMA window. This makes it
difficult if not impossible to mule. In order to bypass this, simply go to the Options menu and toggle the
"item popup" option. This is set by default on Win9x/WinME machines. If you don't see an ItemProperty window, go
to the View menu and toggle the "Item Property" option. That will display the stats of any item you click on.


HELP IN ATMA:

Most of the functions within ATMA will be fully documented later. However, the Tip of the Day dialog is a good
resource for some of the undocumented features. Some help is available on the webpage at http://www.luminatrix.com/ATMA


What is a "fingerprint"?
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The fingerprint data is a randomly generated number which is assigned to the item upon creation. In reality, this
number is a seed which the game uses to generate the values for the variable mods on an item. However, this number
is so random that it effectively serves as a unique ID for the item.


What is an "ilvl" ?
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The ilvl (item level) is an indication of where/how the item was generated in game. This number has a legal range
from 1 - 99 and is an indicator of what mods can spawn on the item as well as if the item was spawned correctly.

